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DarkXL
GPU Accelerated Dark Forces Extended
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Bug List

Bug ID

Brief

Date

Description

Status

Priority

Link

1

Can’t kill mouse droids

Apr 28, 2008

Need to update logic to make killable.

Open

Low

Alpha Demo Release, p1

2

Visual errors on “iris door” in secrete area.

Apr 28, 2008

Need to fix clipping/rendering errors with the drop shadow on the “iris” door.

Open

Low

Alpha Demo Release, p1

3

Can’t collect shields in secret area.

Apr 28, 2008

There are some shields that can’t be collected in one of the secreta areas in level 1 - near the IR googles.

Open

Low

Alpha Demo Release, p1

4

Incorrect font for text.

Apr 28, 2008

The HUD is using the wrong font.

Open

Low

Alpha Demo Release, p1

5

Interrogator droid have no logic.

Apr 28, 2008

The Interrogator Droids need AI logic. This will happen in Build 8.

In Progress

High

Alpha Demo Release, p1

6

Kyle falls off ledges too early.

Apr 28, 2008

Kyle falls off a ledge as soon as his center crosses the adjoin.

Open

Low

Alpha Demo Release, p1

7

Sound issue if plans not collected before level 1 end is reached.

Apr 28, 2008

The Kyle voice plays oddly if the player goes to the end of level 1 without collecting the Death Star plans first.

Open

Low

Alpha Demo Release, p1

8

Elevators/Doors move at wrong speed

Apr 28, 2008

Some elevators and doors move at the wrong speed.

Open

Low

Alpha Demo Release, p1

9

Cannot destroy red lights

Apr 28, 2008

The red lights in level 1 cannot be destroyed.

Open

Low

Alpha Demo Release, p1

10

HUD shows “00” instead of “--” when no sec. Fire.

Apr 29, 2008

Weapons without secondary fire should how “--” on the HUD, no “00”

Open

Low

Alpha Demo Release, p2

11

Last shot takes away 10 shields after dying

Apr 29, 2008

When the player dies and respawns, the final shot takes 10 shields away after respawning

Open

Low

Alpha Demo Release, p2

12

Some walls are too bright.

Apr 29, 2008

Some walls a are too bright in various areas.

Open

Low

Alpha Demo Release, p2

13

Small explosion sprite should always face camera

Apr 29, 2008

The small explosion that occurs when blaster bolts hit a surface should always face the camera rather then standing verticallly like enemies.

Open

Low

Alpha Demo Release, p2

14

Blaster power should decrease with dist.

Apr 30, 2008

The blaster power should decrease the farther it travels.

Open

Low

Alpha Demo Release, p2

15

DF Data path cannot have spaces.

May 04, 2008

The Dark Forces data path cannot have spaces, this will be fixed once the front-end is done.

Open

Low

Alpha Demo Release, p5

16

Crash on startup

May 04, 2008

The game crashes after just a few frames on some machines. Currently isolated to BlazingPhoenix but could happen for others too.

Fixed

High

Alpha Demo Release, p5

17

Elevator button rendered incorrectly.

May 15, 2008

The evelator button is somtimes rendered correctly for the elevator with the secret underneath.

Open

Low

Alpha Demo Release, p8

18

Sound attenuation issues.

May 15, 2008

Some sounds are too loud or can be heard too far away.

Open

Low

Alpha Demo Release, p8

19

Missing frame in pistol fire anim.

May 16, 2008

A frame is missing in the Bryar Pistol firing animation.

Open

Low

Alpha Demo Release, p8

20

Edges show up around sprites.

May 17, 2008

Lines show up on the edges of some sprites.

Open

Low

Alpha Demo Release, p8

21

Cannot crouch jump onto desk with Death Star plans.

May 18, 2008

You should be able to crouch jump onto the desk with Death Star plans.

Open

Low

Alpha Demo Release, p9

22

Various AI issues

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Improve AI and make it more like Dark Forces. This is planeed for build 8.

In Progress

High

---

23

Character bounces as elev. Goes down and can’t jmp

May 18, 2008

The character falls as elevators go down which causes them to not be able to jump.

Open

Low

Alpha Demo Release, p9

24

Texture under 2 doors is stretched on level 1.

May 25, 2008

The texture on the “ceiling” of two doors is stretched. It turns out to be an odd - sized non-square texture.

Open

Low

Alpha Demo Release, p11

<-Back
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Status: Open - still needs work     In Progress - currently being worked on.        Fixed - problem is fixed.       Closed - problem won’t be fixed or isn’t a bug.

Priority: Low - low priority issue, will be fixed in a future build. Medium - more problematic, fixed soon. High - this needs to be fixed as soon as possible.