

|
Bug ID |
Brief |
Date |
Description |
Status |
Priority |
Link |
|
1 |
Can’t kill mouse droids |
Apr 28, 2008 |
Need to update logic to make killable. |
Open |
Low | |
|
2 |
Visual errors on “iris door” in secrete area. |
Apr 28, 2008 |
Need to fix clipping/rendering errors with the drop shadow on the “iris” door. |
Open |
Low | |
|
3 |
Can’t collect shields in secret area. |
Apr 28, 2008 |
There are some shields that can’t be collected in one of the secreta areas in level
1 - |
Open |
Low | |
|
4 |
Incorrect font for text. |
Apr 28, 2008 |
The HUD is using the wrong font. |
Open |
Low | |
|
5 |
Interrogator droid have no logic. |
Apr 28, 2008 |
The Interrogator Droids need AI logic. This will happen in Build 8. |
In Progress |
High | |
|
6 |
Kyle falls off ledges too early. |
Apr 28, 2008 |
Kyle falls off a ledge as soon as his center crosses the adjoin. |
Open |
Low | |
|
7 |
Sound issue if plans not collected before level 1 end is reached. |
Apr 28, 2008 |
The Kyle voice plays oddly if the player goes to the end of level 1 without collecting the Death Star plans first. |
Open |
Low | |
|
8 |
Elevators/Doors move at wrong speed |
Apr 28, 2008 |
Some elevators and doors move at the wrong speed. |
Open |
Low | |
|
9 |
Cannot destroy red lights |
Apr 28, 2008 |
The red lights in level 1 cannot be destroyed. |
Open |
Low | |
|
10 |
HUD shows “00” instead of “- |
Apr 29, 2008 |
Weapons without secondary fire should how “- |
Open |
Low | |
|
11 |
Last shot takes away 10 shields after dying |
Apr 29, 2008 |
When the player dies and respawns, the final shot takes 10 shields away after respawning |
Open |
Low | |
|
12 |
Some walls are too bright. |
Apr 29, 2008 |
Some walls a are too bright in various areas. |
Open |
Low | |
|
13 |
Small explosion sprite should always face camera |
Apr 29, 2008 |
The small explosion that occurs when blaster bolts hit a surface should always face the camera rather then standing verticallly like enemies. |
Open |
Low | |
|
14 |
Blaster power should decrease with dist. |
Apr 30, 2008 |
The blaster power should decrease the farther it travels. |
Open |
Low | |
|
15 |
DF Data path cannot have spaces. |
May 04, 2008 |
The Dark Forces data path cannot have spaces, this will be fixed once the front- |
Open |
Low | |
|
16 |
Crash on startup |
May 04, 2008 |
The game crashes after just a few frames on some machines. Currently isolated to BlazingPhoenix but could happen for others too. |
Fixed |
High | |
|
17 |
Elevator button rendered incorrectly. |
May 15, 2008 |
The evelator button is somtimes rendered correctly for the elevator with the secret underneath. |
Open |
Low | |
|
18 |
Sound attenuation issues. |
May 15, 2008 |
Some sounds are too loud or can be heard too far away. |
Open |
Low | |
|
19 |
Missing frame in pistol fire anim. |
May 16, 2008 |
A frame is missing in the Bryar Pistol firing animation. |
Open |
Low | |
|
20 |
Edges show up around sprites. |
May 17, 2008 |
Lines show up on the edges of some sprites. |
Open |
Low | |
|
21 |
Cannot crouch jump onto desk with Death Star plans. |
May 18, 2008 |
You should be able to crouch jump onto the desk with Death Star plans. |
Open |
Low | |
|
22 |
Various AI issues |
- |
Improve AI and make it more like Dark Forces. This is planeed for build 8. |
In Progress |
High |
- |
|
23 |
Character bounces as elev. Goes down and can’t jmp |
May 18, 2008 |
The character falls as elevators go down which causes them to not be able to jump. |
Open |
Low | |
|
24 |
Texture under 2 doors is stretched on level 1. |
May 25, 2008 |
The texture on the “ceiling” of two doors is stretched. It turns out to be an odd
- |
Open |
Low |
